I know it’s been a long time, but I’ve been busy writing about other things, or not writing at all. Now, however, before diving into possible N00bCon reports the upcoming weeks, let’s take the chance to dive into another issue of Centurion.
Issue #6, from December of 1995. The news section mentions non-English cards, where Legends was recently released in Italian; whereas an original Legends booster at this point cost about $35, an Italian one could be found for just about $20.
Some new card games are being released: Kult, The Wizards, and Guardians, among others. More important is that a company called Ultra Pro has started making sleeves exclusively for playing with, in sharp contrast to the penny sleeves people have been using up to this point. “They are more expensive than usual penny sleeves, but that should even out in the long run. … Thumbs up!”
The first article concerns how to build tournament decks. Here, Dan Hörning lays down four fundamental principles Magic is about: speed, card advantage, metagaming, and luck. That is actually not a bad analysis. Especially the part about that once you’ve built a good deck, your metagaming decides who gets into the top 8, and then luck decides who actually wins. Not too far off. The rest concerns the usual stuff: can you handle every important kind of threat? Can you beat The Abyss and Blood Moon? And don’t play bad combinations like Stasis/Birds of Paradise/Instill Energy.
Then comes an article that changed my life forever. I had been playing some red-green decks, based on the discussion in Issue #4, for half a year or so. No tournaments or anything, this was just me and four or five of my friends playing in our basements. But I had loads of fun and I won quite a bit; people had eventually to stop playing just enormous monsters and waiting for a big all-out attack to end the game. We were somewhat learning, I think. But then it struck. How to build a blue-white deck. The article, in the same line as the ones on RG and on black discard in the last few issues, starts with a no-rare list and bit by bit upgrading it into a good Type 2 tournament deck. This was something new. Sure, I had seen Leon Lindbäck’s deck from the first Swedish Nationals, but for some reason, it had never really clicked for me. It did now. I have no idea the list I played, I’m sure it was nothing like either of these:
No matter. It had Counterspell, Power Sink, Control Magic, Disenchant, Swords to Plowshares, Serra Angels. Probably at least some number of Wrath of God. I suddenly countered some spells, let the creatures get played, Wrathed the board, played a Serra and killed them, slowly. I won. A lot. And I was hooked for life. So much that it severely hurt my success in competitive play in the early 2000s, I think, when I always wanted to play control, stubbornly sticking with Nether-Go instead of Fires, for example.
Anyway. The article is not that good, perhaps, but it does have some interesting parts. Don’t miss the Ghost Ships in the beginner’s deck, for example. Or the Jeweled Amulets in the finished type 2 deck. There’s also a part about blue-white in Type 1, detailing how you kill people with Mirror Universe and City of Brass. Those were the days.
Then comes a review of Homelands, concluding that it’s a very bad expansion. Quite right. Except that the writer Dan Hörning thinks Primal Order is way better than Blood Moon. Both Merchant Scroll and Memory Lapse are adequately rated, though. The rest of the article concerns all the fun, bad cards in the expansion. And there’s a lot of them. I had even forgotten most: Roterothopter, Anaba Spirit Crafter, Chain Stasis … Hörning claims that the triple lands are “hard to evaluate”. Not really: they are quite likely the worst multicolor lands ever. Right?
I am going to ignore both the FAQ and the article about deckbuilding for Doomtrooper, not only because it is off-topic here, but because I have never played that game.
There’s another deck-focused Magic article, however, and it’s about Hörning’s favorite deck RG again: this time the Vise Age deck, updated with Ice Age, Chronicles and Homelands since the article two issues back. Channel has just been banned in type 2, which seems like a good thing.
And now the deck is about Jokulhaups, Orcish Lumberjack, Incinerate and Stormbind, along with Howling Mine and Black Vise. Reading about this almost makes me wish we played Old School 95 instead; Ice Age is surely a sweet expansion.
A short news article reports the winners of the first six BayouCons in Stockholm: type 1 tournaments with a number of participants ranging from 46 to 116 people. I wonder if those numbers were ever surpassed for type 1 tournaments in Sweden.
Then comes an article about “Type n0ll”, translating to “Type Zer0”, a tournament format where almost every good card is banned, including hits like Disintegrate, Disrupting Scepter, Jalum Tome, and Unstable Mutation. To my knowledge, no tournament was ever played in the format; or rather, at least one was probably played, as it was advertised in this issue of the magazine, but no report was ever written. It does not look very interesting to me, but then again, I’m no fan of huge banned lists.
A note about updated official Duelists’ Convocation tournament rules: Zuran Orb is restricted in both Type 1 and Type 2, legends are no longer restricted, and Type 2 is now consisting of every widely available expansion (at the time of writing, 4th Ed., Chronicles, FE, Homelands, Ice Age).
The price list is pretty much unchanged. It is noted that a Beta card is worth about 250 % of its value in Revised and 120 % of its value in Unlimited. Good to know.
A booster box is sold for about $100-150, according to an advertisment. It’s actually amazing that retail prices haven’t risen more over the years, but that’s a topic for someone more financially minded than me.
Well, that’s it. Not the most exciting issue, mostly due to no longer tournament reports at all, but still a few good deckbuilding articles.
I’ve realized I’m not very much into writing tournament reports at the moment. The motivation just isn’t there; the narrative gets repeating, and I’m far too bad at remembering interesting board states and play-by-plays, even when aided by short notes on the life pad. I will return there, I’m sure of it, but for now, I’ll concentrate on other things. Like deck discussions. There will be a gameplay section, but this time, the focus won’t be on that, nor on traveling and beer.
As I mentioned previously, I played Power Monolith through the Winter Derby. It’s a good deck, one just up my alley, but it has a few problems: drawing dead combo pieces, and getting worse after sideboard as it’s weak to REB, BEB, and all kinds of artifact hate. There’s also more to be explored. I’ve always been a fan of Sylvan Library, ever since using it with Abundance in Extended (or with Pursuit of Knowledge in Standard) way back in 2000 or even earlier. And there’s a deck abusing Sylvan like almost no other: MirrorBall. I also recently got ahold of my third Abyss, and got the idea to try out how good Maze of Ith really is in a Fastbond list.
What really made me want to play the deck, however, was a couple of realizations I had. First, that this deck could use Energy Flux as a sideboard plan against The Deck and artifact-based midrange decks, as it doesn’t really use any artifacts other than the power which isn’t basically sorcery-speed (Mana Vaults, Mirror Universes, Chaos Orb). Second, that there’s a possibility for Verduran Enchantress as a plan against control. I like having some creature in the board when you’re running a creatureless main deck, but playing Abyss eliminates the possibility of Guardian Beast or anything like that, which you’d want against midrange or aggro. Enchantress as a blast- and Disenchant-proof card drawing engine against control seemed alright, and 10-11 enchantments should be enough.
I went back and forth a bit on how the list should be built. Martin Jordö has played the following two builds to the top 8 of different tournaments:
I wanted Sylvans, as mentioned, and I didn’t think a 1/1 split of Dark Hearts of the Wood is enough to make a forest-based mana base for. Also, 4 mirrors seemed like an awful lot, even though I know Jordö said he’d run 5 (along with 5 Mana Vaults) if he could. I settled on the following list:
In the last minute before the tournament, I went -1 counterspell -1 mana vault +1 power sink +1 balance, but those changes are pretty much horrible.
The mana base is weak to support UU, but multiple power sinks just aren’t good enough. And balance was never close to being useful. I wanted to have it, and it was the last card cut for the longest time, but I used to run the fourth Taiga over the fourth City, which I realized made the mana base a little bit too bad. Still, 5-6 white mana is a bit too little, and the card was never strong enough here with no fellwars. Or maybe it was variance, I don’t know. It might be worth to test out more, but I certainly wasn’t convinced here.
So, to the matches!
In round 1, I faced KungMarkus, the organizer of the event. He always plays mono red, and this time, he was on an Immolation build, using them to kill off opposing Hypnotics as well as making his Ydwen Efreets into 5/4s. Game 1, I took some damage from a turn 1 Goblin Balloon Brigade and assorted burn and a Ball Lightning, playing a Mirror and switching life 20-1, then taking a few more turns of damage before finding a Fireball. Game 2, things went well until Markus played Blood Moon; I had BEB, but he had the REB. I did have Dark Heart of the Wood in play but refused to sacrifice any lands, because I had 10 of them with two fireballs in hand. Unfortunately, a Ball Lightning and a bunch of bolts finished me off before I could do anything about it. The final game, I believe I managed to luckily BEB a moon. I had gambled on not facing many Blood Moons with this build, and considered myself quite lucky to have escaped one such matchup with a win.
Round 2, I faced I believe a Norwegian player with some kind of UGW build if I remember correctly (my notes are unfortunately quite bad, and, being old, so is my memory). The interesting thing here is game 1, where I Timetwister, then proceed to Channel-Recall for Timetwister, Ancestral and Black Lotus. The second game involved casting a Braingeyser for 6 after having Mana Drained an Erhnam, followed by Time Walk. 2-0.
Round 3, I face a player I don’t know. He says something to the lines of “nice, I was getting so tired of facing aggro”, to which I reply with a question if he knew what I was playing. He says he wasn’t, but that I always play the same thing. It’s good to have a reputation, I suppose. He casts something like a mox and a fellwar, and I play turn 2 Wheel of Fortune, seeing his hand of Fireball, Fork, Disenchant and a few mana, or something along those lines. In play, he has a bunch of URB mana. I wasn’t expecting that, he said. I mostly smile. He resolves a Jayemdae Tome, but is strapped on mana, so I Power Sink his Mox Ruby to tap him out, letting me resolve a huge Braingeyser, eventually mirroring from 11 life and Fireballing him out. The second game is where it gets interesting, because my sideboard plan works out. Or, well, he was again kind of mana screwed, and I didn’t draw any of my moxen, so when I resolve an Energy Flux, I’m very far ahead. I also get to draw a few cards off of an Enchantress. At this point, Emil walks by, trying to see what I’m playing. He’s one of the best The Deck players in Sweden and certainly in this room and one of the opponents I least want to play. Now he thinks I’m on Enchantress, and I do nothing to dissuade him.
Round 4, I play against Tax Edge, in fact the first time I ever face that deck. In game 1, I play turn 3 Channel Mirror Mind Twist, leaving me at 4 and him with no hand. However, I proceed to draw something like eight straight mana sources, while he’s climbing back with an Ivory Tower. I play a second Mirror which gets disenchanted. However, then I finally find a Sylvan, Regrowth the Mind Twist, getting rid of his 9-card hand before he can find a Land’s Edge, leaving him with something like Ivory Tower, Library of Leng, and two lands in play. Then my third mirror along with a Fireball finishes it. Game 2, I keep a hand of 2 Fireball, Black Lotus, 3 lands, and Chaos Orb, if I recall correctly. I debate on whether to take a mulligan, as I really want to have something proactive, ideally a restricted draw spell or a Sylvan, but I figure I have lots of good draws with the Lotus, as well as time with the Chaos Orb and his deck not being overly fast or aggressive. He also lets me be on the play, which I think is very wrong, as the odds are so big I just do something broken on turn 1 that he can’t do anything about. He plays land, go. I topdeck Channel turn 2. 4-0.
Round 5, we are 3 people undefeated: me, Johan Råberg and Emil Klintbäck. I hope I face Råberg, running BWu midrange, with a slow clock and not a whole lot of disruption, while also being weak to my abyss/maze plan. Instead, I face Emil. On the play, I play turn 1 Mana Vault; he plays Ancestral in my upkeep, and although I have a second Mana Vault and a Mind Twist, I choose not to make him discard 5 cards as he has 9 in hand at the moment. So I Mind Twist for 6 on turn 3, which resolves, leaving him with 1 card in hand. On his turn, he plays land, Time Walk, and on the extra turn, plays Timetwister. I then proceed to draw mostly mana while he plays a bunch of Moxen and a book. Game 2, I once again don’t get an early enough Sylvan, and a swift book from Emil does me in. I can’t count on beating The Deck, especially not with a good pilot like Emil, but as he knocked me out in the quarterfinals of last year’s N00bCon, I would have liked to win this one.
Round 6, I face Odd, a nice Norwegian player who I haven’t met before. I knew he was on some kind of UR Blood Moon deck, but it turned out he’s on a list with 3 main deck moons and no Counterspells, due to a lack of dual lands. Game 1, I win with Mirror, using Dark Heart of the Wood to stay out of harm’s way. Game 2 is very interesting. I get hit by a Blood Moon, but Odd has a very slow clock. Eventually, he Timetwisters with me at 6 life, which I let resolve, even though I have a REB in hand; I need cards, and I just have to take the chance he draws worse than me. He Bolts me and taps out for a Jalum Tome after some deliberation. On my turn, I play Sapphire, some other Moxen, and Timetwister. On the Twister, I draw Chaos Orb, and can finally destroy the Blood Moon. Then I have 9 mana, including a Mana Vault, and Mirror Universe, Demonic Tutor, and 2 Power Sink in hand. If I had one more mana, I could have played Mirror and tutored for Time Walk. Instead, I tutor for Walk, then play Mirror, passing the turn with double Power Sink up. They aren’t very good against Odd’s hand of burn, with me at 3, so I lose. I have no idea why I didn’t tutor for Dark Heart of the Wood instead. Could I really have had so few Forests? I had something like 7 or 8 lands. It must have been a mistake. Then, the final game, I once again take a mulligan and don’t do very much, but Odd’s clock is slow. Maybe because I have an Abyss or something. Eventually, he gets a Jalum Tome, when I need to topdeck something. I’m on 1 life and play a Mirror. Both his draws are blanks. 5-1, and 3rd place before the top 8.
I must mention that the tournament went smoother this time than last year. The Swiss ends about midnight, which is fairly tolerable, whereas last September, the finals was over at 5 a.m.
In the quarterfinals, I face Thomas Nilsen. We played at N00bCon where I beat his Troll Disco with my The Deck. This time, he’s on an interesting Eureka Robots list, with Su-Chi, Colossus of Sardia, Yawgmoth Demon and Copy Artifact. Game 1, I don’t remember what happened, and my notes aren’t telling, but I lost, probably due to a Mishra and a fast Su-Chi while drawing nothing. Game 2, I get out first one, then two Energy Fluxes, and Thomas can’t do much except attack with a Mishra, while I get a Mirror. The last game, I mulligan, and get beaten down by first two, then three Mishras which my Maze isn’t doing much against. Then, when Thomas just plays his third Mishra and the one I can’t maze thus attacks for 4, I miss a Chaos Orb flip on it, leaving me at 9 instead of 13. Because I have the opportunity to do things with Fastbond next turn, that comes back to bite me, and I succumb to the land beats.
A bit disappointing, because I believe this matchup is pretty good for me, but my goal was mostly top 8, partly to keep my streak alive (counting the Winter Derby, I’ve made t8 of the last seven tournaments I’ve played), and partly because I want to continue pushing combo in the format. It was also sweet to be back at the hotel to catch some sleep shortly after 2 a.m., watching Emil take it all down against Odd in the finals on Cermak’s Facebok broadcast.
So, after all of that, what do I think about the list?
Fastbond isn’t really working. Even when drawing sylvan-fastbond-dark heart, fastbond is close to useless. It’s only really good when doing heavily broken things with Wheel or Twister or Braingeyser. One copy might be fine, but not more. Not even with Mazes.
Dark Heart of the Wood is sometimes really good: makes you Mirror safer, helps a lot against burn, lets you Channel-kill people in the midgame against midrange. But the amount of damage it inflicts on your mana base is extensive. I fear the deck is just stronger when ommitting this component. That leaves options of more blue for Transmute, and/or more red for Fork.
Sylvan is great. Everybody tells me 4 is too much, but if anything, I was drawing too few copies of the card throughout the tournament, not too many. I could see going to 3 without Dark Heart, but 3 is really strong.
Mana Vault is underrated in general. It makes all the broken stuff (Wheel, Twister, Mind Twist, Braingeyser) that much better.
Channel is nuts.
The Enchantress plan is just too cute. Not worth the slots. Would be better off as something like a Mana Short and the third REB.
Energy Flux is great when it works, but against The Deck, you really have to count on not drawing too many moxes yourself. I’m unsure. And without it, you could run Fellwar Stones which fix your mana (as I’ve said countless times).
Maze was very underwhelming. You can easily just lose to multiple Mishras anyway. And it ought to be almost at its best here, brought in alongside multiple copies of The Abyss or Energy Flux in a Fastbond deck. Unless you run Candelabras, I suppose. Its unrestriction continues to be proven to be very safe.
So, there’s definitely a build of this deck that’s working, but it feels weaker than Power Monolith in many ways. You do draw more air than I expected, with mirrors, dark hearts, fastbonds, extra sylvans and the likes, especially when boarding in more reactive cards. I think there are ways to fix that, but that mutates the deck into something else. Back to brewing.
If you absolutely want to play with Dark Heart of the Wood, I recommend the following changes from the list above:
main: -1 fastbond -1 power sink +1 mana vault +1 counterspell
sb: -1 maze -1 abyss -2 enchantress, +1 reb +1 beb +1 mana short +1 city in a bottle (the 2nd maze could also be cut, if you find anything else you’d want against aggro or midrange)
And also, give the cred to Martin Jordö and not to me, as I just tuned his lists to arrive here.
Next up: N00bCon. If you should see me there and I don’t know you, please say hi!